Utility and ancillary artifacts of stdx.allocator. This module shouldn't be used directly; its functionality will be migrated into more appropriate parts of std.
Collection of typical and useful prebuilt allocators using the given components. User code would typically import this module and use its facilities, or import individual heap building blocks and assemble them.
This module defines TypedAllocator, a statically-typed allocator that aggregates multiple untyped allocators and uses them depending on the static properties of the types allocated. For example, distinct allocators may be used for thread-local vs. thread-shared data, or for fixed-size data (struct, class objects) vs. resizable data (arrays).
Implementation of IAllocator using Allocator. This adapts a statically-built allocator type to IAllocator that is directly usable by non-templated code.
Implementation of ISharedAllocator using Allocator. This adapts a statically-built, shareable across threads, allocator type to ISharedAllocator that is directly usable by non-templated code.
Returns a dynamically-typed CAllocator built around a given statically- typed allocator a of type A. Passing a pointer to the allocator creates a dynamic allocator around the allocator pointed to by the pointer, without attempting to copy or move it. Passing the allocator by value or reference behaves as follows.
Destroys and then deallocates (using alloc) the object pointed to by a pointer, the class object referred to by a class or interface reference, or an entire array. It is assumed the respective entities had been allocated with the same allocator.
Destroys and then deallocates a multidimensional array, assuming it was created with makeMultidimensionalArray and the same allocator was used.
Grows array by appending delta more elements. The needed memory is allocated using alloc. The extra elements added are either default- initialized, filled with copies of init, or initialized with values fetched from range.
Dynamically allocates (using alloc) and then creates in the memory allocated an object of type T, using args (if any) for its initialization. Initialization occurs in the memory allocated and is otherwise semantically the same as T(args). (Note that using alloc.make!(T[]) creates a pointer to an (empty) array of Ts, not an array. To use an allocator to allocate and initialize an array, use alloc.makeArray!T described below.)
Create an array of T with length elements using alloc. The array is either default-initialized, filled with copies of init, or initialized with values fetched from range.
Allocates a multidimensional array of elements of type T.
Returns a dynamically-typed CSharedAllocator built around a given statically- typed allocator a of type A. Passing a pointer to the allocator creates a dynamic allocator around the allocator pointed to by the pointer, without attempting to copy or move it. Passing the allocator by value or reference behaves as follows.
Shrinks an array by delta elements.
Dynamic allocator interface. Code that defines allocators ultimately implements this interface. This should be used wherever a uniform type is required for encapsulating various allocator implementations.
Dynamic shared allocator interface. Code that defines allocators shareable across threads ultimately implements this interface. This should be used wherever a uniform type is required for encapsulating various allocator implementations.
Gets/sets the allocator for the current process. This allocator must be used for allocating memory shared across threads. Objects created using this allocator can be cast to shared.
Gets/sets the allocator for the current thread. This is the default allocator that should be used for allocating thread-local memory. For allocating memory to be shared across threads, use processAllocator (below). By default, theAllocator ultimately fetches memory from processAllocator, which in turn uses the garbage collected heap.
Andrei Alexandrescu 2013-.
High-level interface for allocators. Implements bundled allocation/creation and destruction/deallocation of data including structs and classes, and also array primitives related to allocation. This module is the entry point for both making use of allocators and for their documentation.
Synopsis:
Layered Structure
D's allocators have a layered structure in both implementation and documentation:
Idiomatic Use of stdx._allocator
As of this time, stdx._allocator is not integrated with D's built-in operators that allocate memory, such as new, array literals, or array concatenation operators. That means stdx._allocator is opt-in$(MDASH)applications need to make explicit use of it.
For casual creation and disposal of dynamically-allocated objects, use make, dispose, and the array-specific functions makeArray, expandArray, and shrinkArray. These use by default D's garbage collected heap, but open the application to better configuration options. These primitives work either with theAllocator but also with any allocator obtained by combining heap building blocks. For example:
To experiment with alternative allocators, set theAllocator for the current thread. For example, consider an application that allocates many 8-byte objects. These are not well supported by the default allocator, so a free list _allocator would be recommended. To install one in main, the application would use:
Saving the IAllocator Reference For Later Use
As with any global resource, setting theAllocator and processAllocator should not be done often and casually. In particular, allocating memory with one allocator and deallocating with another causes undefined behavior. Typically, these variables are set during application initialization phase and last through the application.
To avoid this, long-lived objects that need to perform allocations, reallocations, and deallocations relatively often may want to store a reference to the allocator object they use throughout their lifetime. Then, instead of using theAllocator for internal allocation-related tasks, they'd use the internally held reference. For example, consider a user-defined hash table:
Following initialization, the HashTable object would consistently use its _allocator object for acquiring memory. Furthermore, setting HashTable._allocator to point to a different allocator should be legal but only if the object is empty; otherwise, the object wouldn't be able to deallocate its existing state.
Using Allocators without IAllocator
Allocators assembled from the heap building blocks don't need to go through IAllocator to be usable. They have the same primitives as IAllocator and they work with make, makeArray, dispose etc. So it suffice to create allocator objects wherever fit and use them appropriately:
In this case, myAllocator does not obey the IAllocator interface, but implements its primitives so it can work with makeArray by means of duck typing.
One important thing to note about this setup is that statically-typed assembled allocators are almost always faster than allocators that go through IAllocator. An important rule of thumb is: "assemble allocator first, adapt to IAllocator after". A good allocator implements intricate logic by means of template assembly, and gets wrapped with IAllocator (usually by means of allocatorObject) only once, at client level.